Arapawa are very reserved and introspective. They prefer to be in groups, being alone can be a terrifying experience for an Arapawa. They are concerned with improving themselves spiritually and show little curiosity toward any other subject.
The Arapawa are tall, goat-like humanoids, ranging from approximately 6 ft to 7ft and typically weighing from 140 to 190 pounds. They are covered in a short fur which ranges from black to very pale. Both the male and the female have narrow horns which grow from 6in up to 2.5 ft. They have three fingers which end in large harden nail similar to hooves, but have no problem manipulating most items including weapons. They do not have humanoid like feet; they have the same appearance of goat hooves.
Arapawa get along well with all of the other races, but still tend to congregate to their own kind. Others tend to seek Arapawa out for their simplistic views on life, and to act as neutral negotiators in disputes.
In the Vel Scurra campaign this does not apply. However, if one had to be selected they tend toward neutrality.
Arapawa LandsThe Arapawa come from the harsh rocky coast of the northern Hederan coast and the northern plains of the Grey Dracineia. All except for one of their villages are temporary, build of bushes and other large vegetation. In the Zopura Mountains rests a large village of Arapawa which is centered around their one and only temple devoted to Alosa the goddess of inner-peace. All other Arapawa villages rarely last for a season. The migration paths of the Arapawa are unknown to any other race, and those who have attempted to study their paths can find no pattern. The Arapawa tend to use items made of wood, clay or stone. An Arapawa with a metal item is an Arapawa which has traded with another race. Arapawa have strange empathy for avian, they will go out of their way to protect them and care for the wounded. Their camps are typically inundated with hundreds of pet and wild birds.
The only known god of the Arapawa is Alosa the goddess of inner-peace. Alosa is a back to basics kind of goddess who believes that harmony with nature is the key to unending happiness.
Arapawa language uses a combination of braying and clicking of their hoof like hands and feet. It is a simple language to learn, and often falls short when trying to describe complicated events. Arapawa which interact with other races, take great pride in learning new languages. Their vocals are harsh but generally understood. It is important to note that only the Arapawa language to be spoken in the Great Temple of Alosa. To speak another language is a great insult which ultimately ends in death.
A single name is selected for a young Arapawa by its parents shortly after its first birthday. This name will be combined with the name of the clan of which the kid is apart, completing its name.
Apash, Apiatan, Atsidi, Bemidji, Chaska, Chea, Diwali, Gomda, Hache-Hi, Kangi, Koi, Pocano
Doli, Haiwee, Migisi, Nalin, Natane, Nita, Pala, Silpe, Taima, Takala, Una, Weeko
Atoc, Colla, Capac, Chava, Oroco, Puya, Runi, Suna, Sullca, Topa, Uma, Virao
Young Arapawa often head out to adventure. They like to learn about new people and learn their cultural and languages. This is how the Arapawa learn about the world, because for the most part the tribes in the north see little change or danger except from the elements
Arapawa Racial Traits
+2 Dexterity, -2 Intelligence: Arapawa are agile but tend to ignore detail.
Medium Size: As medium size creatures, Arapawa have no special bonuses or penalties due to their size.
Arapawa base speed is 30 feet
Arapawa have a +1 racial bonus to Initiative
Arapawa receive a +2 racial bonus to climb and jump
Automatic Languages: Arapawa and common
Arapawa cannot wear normal foot or headwear.
Arapawa can wear up to 5 magic rings; these can be worn on any of its six fingers, as a nose ring, or over each of the horns.
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